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3do_gen_tentmed_brwna.3do
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Text File
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1999-11-15
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4KB
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131 lines
# MODEL 'gen_tentmed_brwna.3do' created from 'H:\Amodelx\gen_tentmed_brwna.3do in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.3
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 3
0:tent_4brwn_int.mat
1:tent_brwn_wndwb.mat
2:tent_brwn_wndwa.mat
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.336341
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.150000
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME object04
RADIUS 0.336341
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 10
# num: x: y: z: i:
0: 0.100000 -0.025000 0.150000 0.000000 0.000000 0.000000 1.000000
1: -0.100000 -0.025000 0.150000 0.000000 0.000000 0.000000 1.000000
2: 0.289997 0.015000 -0.150000 0.000000 0.000000 0.000000 1.000000
3: 0.100000 0.025000 -0.150000 0.000000 0.000000 0.000000 1.000000
4: 0.250000 -0.025000 0.150000 0.000000 0.000000 0.000000 1.000000
5: -0.290003 0.015000 -0.150000 0.000000 0.000000 0.000000 1.000000
6: -0.100000 0.025000 -0.150000 0.000000 0.000000 0.000000 1.000000
7: -0.250000 -0.025000 0.150000 0.000000 0.000000 0.000000 1.000000
8: -0.300000 0.025000 -0.150000 0.000000 0.000000 0.000000 1.000000
9: 0.300000 0.025000 -0.150000 0.000000 0.000000 0.000000 1.000000
TEXTURE VERTICES 16
0: 0.672242 -0.783500
1: 0.999500 -0.783500
2: 0.672242 -0.729500
3: 0.930604 -0.729500
4: 0.000500 -0.783500
5: 0.327759 -0.783500
6: 0.327759 -0.729500
7: 0.069396 -0.729500
8: 0.000000 -0.000500
9: 1.000000 -0.000500
10: 0.000000 -0.999501
11: 0.750000 -0.999501
12: 0.999999 -0.000500
13: 0.000000 -0.000500
14: 0.000000 -0.999502
15: 0.750000 -0.999502
VERTEX NORMALS
# num: x: y: z:
0: -0.051846 -0.989901 -0.131942
1: 0.051845 -0.989901 -0.131942
2: -0.025935 -0.988611 -0.148240
3: -0.999664 0.025577 0.004264
4: 0.000000 -0.148304 0.988942
5: 0.025934 -0.988611 -0.148240
6: 0.999664 0.025579 0.004263
7: 0.000000 -0.148301 0.988942
8: 0.000000 0.986394 0.164399
9: 0.000000 0.986394 0.164399
FACES 6
# num: material: type: geo: light: tex: R: G: B: A: verts:
0: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 3, 0 2, 1 0, 2
1: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 4, 3 0, 2 2, 1
2: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 5, 4 6, 5 1, 6
3: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 1, 6 7, 7 5, 4
4: 1 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 6, 8 8, 9 7, 11 1, 10
5: 2 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 9, 12 3, 13 0, 14 4, 15
FACE NORMALS
# num: x: y: z:
0: -0.051846 -0.985067 -0.164178
1: 0.000000 -0.991228 -0.132164
2: 0.051845 -0.985067 -0.164178
3: 0.000000 -0.991228 -0.132164
4: 0.000000 0.986394 0.164399
5: 0.000000 0.986394 0.164399
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 2
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 -1 -1 1 -1 1 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 vlec_null
1: 0x0000 0x00001 0 0 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 object04